REVIEW: ULTIMATE SPIDER-MAN: TOTAL MAYHEM (iOS)

It’s pretty astonishing how far developers have come with the mobile platform in such a short period of time. Where once game designers were trying to emulate traditional games on a touch screen with virtual buttons and sticks/directional pads, now the best of the best in the mobile space are games that are intelligently designed…

REVIEW: SPIDER-MAN 3 (XBOX 360)

Leading up to 2007, Activision could really do no wrong when it came to the Spider-Man license. After a strong start in 2000’s Spider-Man, they built upon that game’s foundation in a PSOne sequel Spider-Man 2: Enter Electro and the first Spider-Man movie game on the sixth generation of consoles before once again revolutionizing how we all played Spider-Man games with Spider-Man…

REVIEW: SPIDER-MAN 2: THE SINISTER SIX (GAME BOY COLOR)

Spider-Mania was developing early in the new millenium as the release date inched ever so closer to Sony’s first Spider-Man film and 2001 saw two different sequels starring the character released to capitalize on that: Spider-Man 2: Enter Electro from Vicarious Visions for the PSOne and Spider-Man 2: The Sinister Six on Game Boy Color from Torus…

REVIEW: SPIDER-MAN 2: ENTER ELECTRO (PSOne)

  The much anticipated the Amazing Spider-Man 2 finally reaches North American theaters this week, accompanied by its tie-in game from Activision today releasing across nearly every platform and handheld available. One of the first antagonists announced for the sequel, also making his big screen debut, is Max Dillon AKA Electro. This wouldn’t be the…