REVIEW: TIMECOP (SNES)

Jean Claude Van-Damme is no stranger to film video game crossovers, having played Guile in the live-action Street Fighter film, but compared to other 90’s action icons like Stallone and Schwarzenegger, his video game tie-in ratio is pretty small with only a Universal Soldier game, which was simply a conversion of an already existing game called Turrican 2, and Timecop. Licensed games, especially in…

REVIEW: COMIX ZONE (SEGA GENESIS)

I’ve talked about a lot of games based upon comic book properties, but never once have I covered a game that’s set inside a comic book. To rectify this, today I’m going to be talking about Comix Zone, a game that while not based on a comic book property is a must-play title for fans of comic books, video…

REVIEW: THE MASK (SNES)

We don’t really see much of Jim Carrey nowadays, but in the mid-90’s the actor was everywhere. His breakout year came in 1994 when he starred in three incredibly beloved comedies: Ace Venture: Pet Detective; Dumb and Dumber and The Mask, loosely based on the comic book series published by Dark Horse. Not one to miss out on making…

REVIEW: SPIDER-MAN: THE ANIMATED SERIES (SNES)

This year marks the 20th anniversary of Spider-Man: The Animated Series, a show near and dear to my, and I’m assuming a lot of people’s, heart. To mark that event, a lot of the talent from the show reunited over this past weekend to discuss the now classic animated series that ran on the FOX…

REVIEW: JUDGE DREDD (GAME BOY)

Where there’s a 16-bit video game to tie into a major motion action picture, there’s inevitably a Game Boy game as well. The question that has to be asked with most conversions to the under-powered Game Boy handheld is how well a developer can capture the experience that is found on the home consoles. In…

REVIEW: JUDGE DREDD (SNES)

Ask many what their problem with movie or licensed video games is and you’ll probably see some of the following: It’s a rushed cash-in job that’s not very fun to play and it isn’t very long, and both would be correct a very high percentage of the time, especially in the 16-bit era. Almost every…