REVIEW: SPIDER-MAN 2 (NINTENDO DS)

Normally in the case of movie tie-in games, they tend to launch along with the theatrical release of the movie they’re based on, which wasn’t the case for a few Spider-Man 2 games because the hardware to play them on simply wasn’t out in time for the movie: The PSP wouldn’t come out until early 2005, and the…

REVIEW: SPIDER-MAN 2 (GAME BOY ADVANCE)

Spider-Man 2 on the sixth generation of consoles was one of the most important comic book games of all time, radically changing how we thought about how the character of Spider-Man works in a three-dimensional space by giving players the freedom to more or less swing around and do whatever they pleased in an open-world environment.…

REVIEW: SPIDER-MAN 2 (XBOX ORIGINAL)

Neversoft’s Spider-Man and its Vicarious Vision’s developed sequel Spider-Man 2: Enter Electro were great first attempts at making the Spider-Man game that everyone dreamed of playing, but were held back by the limitations of the consoles that they were on. Spider-Man’s webs for example seemingly attached to the sky, there were more interior environments than exterior and you couldn’t…

REVIEW: SPIDER-MAN (2002) (GAME BOY ADVANCE)

Unlike the first Spider-Man movie game that arrived on the sixth generation of consoles, Spider-Man (2002) on the Game Boy Advance was the second game starring the character to arrive on the handheld, following 2001’s Spider-Man: Mysterio’s Menace. The two are alike in more ways other than they’re both movie tie-in games though, as they both hail from new…

EVERY SPIDER-MAN MOVIE GAME EVER (ALMOST)

Spider-Man, to put it mildly, has gotten a lot of good publicity as of late. This week the character had a huge E3 when the Insomniac developed Marvel’s Spider-Man closed out the Sony press conference with a close to ten minute long gameplay demo that has received nothing but positive admiration from the enthusiast media and gaming…